1.5 Assembly Flow Design
Assembly flow design is wherethe manufacturingprocess turnsof fromstructuring theorythe intophysical rhythm.sequence By matching takt time to real, balancedof work and shapingallocating thelabor layoutto formaximize both speedthroughput and ergonomics,ensure aconsistent linequality. canThe runflow steadilymust insteadbe ofintentionally lurchingengineered, fromnot fireallowed to fire.evolve Whether built as a U-cell for flexibility or a conveyor for volume, flow only stabilizes when tests actorganically, as the pacemakerphysical andarrangement bottlenecksof stayworkstations feddictates andcycle visible.time, Thematerial resultmovement is not just higher output, but calmer operators and fewer surprises.
1.5.1 Goal (in one line)
The physical layout of the assembly line directly impacts communication and material transit time. Quality checkpoints must be integrated into the flow, not delegated to an end-of-line inspection. The design of the assembly flow is governed by the required production rate (Takt Time). Achieving a stable flow requires eliminating bottlenecks through effective line balancing. Takt Time is the required pace of production needed to meet customer demand. It is the absolute target for the output rate of the line. The objective of Line Balancing is to distribute the total work content across the assembly stations so that the work time at each station equals (or is just under) the calculated Takt Time. The flow design must support the material handling principles established in Section 5.3 (BOM and Kitting). The flow design must ensure that materials arrive at the workstation in the sequence of installation.Build a line that moves at customer pace (takt) with no drama: parts arrive when needed, hands travel little,efficiency, and the slowestmanagement stepof bottlenecks. Effective flow design is fed,mandatory free,for achieving predictable delivery schedules and visible.minimizing idle time.
1.5.1 Flow Principles and Layout Design
A) Sequential vs. Cellular Flow
B) Integration of Quality Gates
1.5.2 Takt Time and Line Balancing
A) Takt Time Calculation
Takt Time = Available Work Time / Customer Demand QuantityIf 480 minutes are available per shift and 60 units must be built, the Takt Time is 8 minutes per unit. The line must deliver a finished product every
1.5.28 Startminutes.B) Line Balancing
mathlongest (tiny, honest, and powerful)
Available time/shift = shift minutes − breaks/meetings/cleanups.Takt time = Availablework time ÷ Required units.Cycle time (per station) = real average seconds to do the work, including normal micro-stops. Design so every station’s cycle ≤ takt, withis the bottleneck. justThis undertime taktdictates the actual maximum output rate of the entire line.1.5.3 Workstation and
protected.Material IntegrationA) Material Presentation
ExampleB) Standard Work
Available:For 7.5maximum hconsistency, =the 27,000assembly s.flow Demand:must 300 units →enforce taktStandard =Work.90 s/unit.
SplitStandard workWork sodefines eachthe stationexact ≈sequence 80–88of sassembly steps, the required time, and the bottleneckin-process hasinventory anecessary smallto buffer ahead.
1.5.3 Pick a flow pattern (useperform the lightest one that works)
Rule: If you change models often, start with a U-cell; if you ship one product all day, build an inline/pulse.
1.5.4 U-cell basics (make it flow in a small footprint)
Arrange stations in a∪so the product and eyes travelclockwise, materialsinside the U, finished goodsout the open end.operation.Two-person UMandate::splitAssemblyworktechnicians60/40;must execute thefastersequenceoperatordefinedfloatsto helpin thebottleneck.PitchWIboardidenticallyatevery time. This minimizes variation and stabilizes theexitflow,showsimprovingplanned vs actual every 30–60 min.Keeptheshared toolsCpk(label printer, torque driver presets) at the baseof theU.assembly process.
FeedingFinal
the U: module supermarket (22.3) behind operators; carts roll into the U on casters, one cart = one WO/Variant.
1.5.5 Design the line in eight moves (whiteboard to floor)
List work elementswith honest times (stopwatch 5–10 units).Group by skills & tools(torque set, adhesive, programming).Balance with a Yamazumi(stacked bar) until each station ≈ takt.Pick layout(bench/U/inline). Sketchreach zonesand walking paths.Place materials: inside the U or right side of inline; heavy parts at waist, fasteners incolor cupsby torque group.Add micro-buffers: WIP shelvesbefore/after the bottleneck(1–2 units).Gate tests: put thepacemaker(functional/safety test) near the end; everything flows to it.Run a pilot: 10–20 units, time each station, fix the tallest Yamazumi bars, repeat.
1.5.6 Balancing tactics (fast wins)
Split the pile: move one or two heavy elements from the slow station to neighbors.Parallelize: buildPSU tray/fan wall/display dooras L1 modules (22.3) off-line.Change the unit: build inpairs(two units per pitch) if fixtures/tool change time dominates.Kit smarter: move screw hunting into kitting; arrive intorque groups.SMED at changeover(18.3): pre-load labels, images, torque maps by SKU scan; swap fixtures on zero-point pins.
Mini example (balancing by minutes)
Four stations, takt 90 s. Times: 120 / 70 / 75 / 60 → Station 1 is the bottleneck.
Move “fan wall install” (30 s) to Station 3 → new times: 90 / 70 / 105 / 60.
Then move “label set” (20 s) from 3 to 4 → 90 / 70 / 85 / 80. Done.
1.5.7 Buffers & pacing (Little’s Law without the lecture)
Size buffers byvariation: start with1–2 unitsbefore/after the bottleneck.UseFIFO laneswith visible max lines; overflow means you just found a problem.Pitch(fixed release every takt) keeps rhythm: a small timer beeps; if red lights persist at one station, rebalance.
1.5.8 Ergonomics & reach (speed = comfort)
Hands work in theelbows-downzone; heavy picks betweenknee and chest.Two-handed tasks? Put binssplit left/rightto avoid crossing.Torque driverson retractors; bits parked in a labeled shadow.Lighting: bright, diffuse; avoid glare on glossy plastics and label windows.Turntables / tilt standsto rotate the chassis instead of the operator.
1.5.9 Material presentation (zero hunting)
One cart = one unit(or wave); variant color band on handle.Fastenersbytorque group(color cups) right at the station.Consumables kits: TIM syringe with bead size card; threadlocker dots by color.Chokepoints(programming, label print) centralized with queue visibility.
1.5.10 Tests, rework loops, and the pacemaker
Put thefunctional/safety testnear the end; it becomes thepacemaker.Rework loopoff-line: failed units exit toNG-QUAR/REWORKwithout blocking flow.If test time > takt, addtwo testers in parallelor runburn-in as a side loop.
1.5.11 Changeover planning (keep flow during mix)
Heijunka(leveling): fix a dailyproduct wheelso shared setups stick around.Changeovers areinternal onlyfor the bottleneck; convert all else toexternal prep(carts, labels, images).MeasureCO time = last good → first good; target≤ 5–10 minfor mature cells.
1.5.12 Control & visibility (what the cell board shows)
Takt vs actualcount, updated each pitch.Starved/blockedminutes per station (pinpoint the constraint).Top 3 stop reasonswith one countermeasure in progress.Quality at source: misses by station (labels, torque, routing) with a tiny Pareto.
1.5.13 Metrics that prove the layout works
Throughput= units/shift at or above plan.OEE (18.4/16.3)with focus onPerformance leg(cycle time creep).Changeover timeandfirst-good after changecount.Walk distanceper unit (aim< 10–15 min a U-cell).WIP before bottleneck(should hover near target, not explode).Defects at sourcetrending down (labels, torque, routing).
1.5.14 Common traps → smallest reliable fixChecklist
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Takt Time |
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Bottleneck | Longest single-station work time does not exceed the Takt Time. |
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Layout Choice | Cellular Flow (U-Shape) |
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Quality Gates |
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Standard Work |
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1.5.15 Pocket checklists
Design (whiteboard)
Demand →taktcalculatedWork elements timed; Yamazumi balanced near taktFlow pattern chosen (bench/U/inline); sketch reach & walksBottleneck identified; buffers sized (1–2 units)
Pilot (first 20 units)
Station cycles measured; tallest bar reducedMaterials reachable; torque/label tools placed wellTest station sets the pace; rework off-line
Daily run
Pitch board green; starved/blocked <15%at bottleneckChangeovers ≤ target; first-good in ≤ 2 unitsOne small kaizen moved from board to standard each shift